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121. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
push back any changes to missles untill all t1 ships are rebalanced with the winter expansion caldari (dont know about other races) but caldari will not have a reliable ship that can even complete all missions dreed pirate scarlet for instance eve...
- by serras bang - at 2012.10.07 22:14:00
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122. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Arduemont wrote: I've been watching this thread, and I just wanted to say I am happy to see the proposal has changed. All of my original concerns have pretty much been addressed. I doubt many people ever bother to post to say thanks to CCP fo...
- by serras bang - at 2012.10.07 22:09:00
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123. ... 72% Penalty on explosion radius? is ccp on crack? - in Player Features and Ideas Discussion [original thread]
i was having a rage of this but the spreed sheet says its only going up about 10 its 72% of t1 not 72% of current apparently
- by serras bang - at 2012.10.05 22:22:00
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124. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
please review the reduction in flight times the base4 25% is fine on t1's as it still gives a possibility of it having longer thnge than guns however the tech 2 furry is way outta line base flight is same as base optimal for med turrets witch pres...
- by serras bang - at 2012.10.05 12:31:00
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125. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: serras bang wrote: Tyberius Franklin wrote: serras bang wrote: dont go by the spreed sheet the whole thing is wrong or what fossie is saying on the forums is wrong one of the 2 example 215 dose not translate in...
- by serras bang - at 2012.10.03 03:58:00
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126. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: serras bang wrote: dont go by the spreed sheet the whole thing is wrong or what fossie is saying on the forums is wrong one of the 2 example 215 dose not translate into 240 with a 72% increase its 365 so please fossi...
- by serras bang - at 2012.10.03 03:43:00
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127. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
dont go by the spreed sheet the whole thing is wrong or what fossie is saying on the forums is wrong one of the 2 example 215 dose not translate into 240 with a 72% increase its 365 so please fossie fix one of them so it actualy adds up. while im...
- by serras bang - at 2012.10.03 03:08:00
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128. Warhead Rigor Catalyst question. - in Ships and Modules [original thread]
yeah sig minus explosive radius = % lost of dmg
- by serras bang - at 2012.10.03 02:40:00
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129. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Hellz Hitman wrote: Alright I've read through the changes and it seems like as far as PVE is concerned, Fury missiles are now worthless. Most bs's operate at a 30-50 km orbit if I did the math on the changes I will have 32 km range with Fury mi...
- by serras bang - at 2012.10.03 02:27:00
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130. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
i put everything to pve when was the last time you had space in your med slotts to fit a tp ? or sensor boosters ect ? while still maintining a decent tank and decent dps ? not to mention the fact that a lot of ship will also now need a ab fit ...
- by serras bang - at 2012.10.03 00:44:00
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131. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Eckyy wrote: serras bang wrote: Ellente Fervens wrote: So for every weapon system, except long range missiles, T2 ammo offers you a choice of short range high damage v's long range medium/low damage. Under this proposal though, long range...
- by serras bang - at 2012.10.03 00:16:00
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132. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Ellente Fervens wrote: So for every weapon system, except long range missiles, T2 ammo offers you a choice of short range high damage v's long range medium/low damage. Under this proposal though, long range missiles T2 ammo gets the choice of n...
- by serras bang - at 2012.10.03 00:11:00
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133. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: serras bang wrote: Gypsio III wrote: serras bang wrote: for all of those that are saying switch to hams here something to consider it said all missle so hams will also be affected and seing hams dont actualy be...
- by serras bang - at 2012.10.02 22:58:00
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134. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: Quote: and seing hams dont actualy benifit from skill for drcressed explosive radius Actually I meant this bit, HAMs will benefit from GMP in future. It's a big change tbh. in that case are there exp radius getting b...
- by serras bang - at 2012.10.02 22:50:00
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135. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Gypsio III wrote: serras bang wrote: for all of those that are saying switch to hams here something to consider it said all missle so hams will also be affected and seing hams dont actualy benifit from skill for drcressed explosive radius th...
- by serras bang - at 2012.10.02 22:41:00
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136. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
for all of those that are saying switch to hams here something to consider it said all missle so hams will also be affected and seing hams dont actualy benifit from skill for drcressed explosive radius they aint gonna be able to hit the side of a ...
- by serras bang - at 2012.10.02 22:36:00
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137. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Kesthely wrote: At the moment i-¦m really starting to get fed up with everyone continuesly talking about drakes and tengu-¦s and comparing guns with missiles, and nobody actually looking at the gameplay issues what these changes will do. With...
- by serras bang - at 2012.10.02 22:24:00
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138. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
OlRotGut wrote: serras bang wrote: OlRotGut wrote: serras bang wrote: seriously this new one will just kill t2's 50% less flight time than t1's and t1s are being cut by 35% giving heavy furies a total of a 75% flight time reduction ove...
- by serras bang - at 2012.10.02 21:46:00
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139. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Lili Lu wrote: OlRotGut wrote: serras bang wrote: even with max skills and implants the and rigs explosive radius is still to big to lay full dmg on a criuser when its stationary. but on top of that im now forced to use target painters ?...
- by serras bang - at 2012.10.02 21:43:00
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140. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
OlRotGut wrote: serras bang wrote: seriously this new one will just kill t2's 50% less flight time than t1's and t1s are being cut by 35% giving heavy furies a total of a 75% flight time reduction over now not to mention a massive 72% explos...
- by serras bang - at 2012.10.02 21:22:00
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